Project Window Settings

Extra asset info

Display additional Asset information in the Project Window

Select common info columns as you need, including File Size, Asset Type and GUID

Contextual columns based on file type such as: Animations, Textures and Scripts

Services

UI & UX

Assets
Textures

This tool serves two main purposes:

Help game designers have quick and easy access to the internal icons from the engine so they can use them in their own runtime UI elements

Assist other tool developers in maintaining visual cohesion when creating their own Editor tools by eliminating the need to import external 3rd party icons to their projects

Detailed asset information including texture dimensions and visualizations for Dark Mode and Light Mode

EditorGUIUtility.IconContent("Shader Icon")

EditorResources.Load<Texture2D>("icons/processed/unityengine/shader icon.asset"

Auto-generated API calls for both Editor GUI and Runtime resource loading

Copy to clipboard in a single click to use in your own Editor tooling code