Internal Editor Textures

Hidden Icons & Textures

A tool for gaining access to Unity's own GUI textures and icons

Generate a grid of all the internal textures without the need to use code or knowing the internal asset names

Export to multiple asset formats to use in your projects

Services

UI & UX

Assets
Textures

This tool serves two main purposes:

Help game designers have quick and easy access to the internal icons from the engine so they can use them in their own runtime UI elements

Assist other tool developers in maintaining visual cohesion when creating their own Editor tools by eliminating the need to import external 3rd party icons to their projects

Detailed asset information including texture dimensions and visualizations for Dark Mode and Light Mode

EditorGUIUtility.IconContent("Shader Icon")

EditorResources.Load<Texture2D>("icons/processed/unityengine/shader icon.asset"

Auto-generated API calls for both Editor GUI and Runtime resource loading

Copy to clipboard in a single click to use in your own Editor tooling code